

His inventory and skill tree are both replete with equipment and techniques that are specially tailored for monster slaying, but frustratingly, none of it is ever explained, and only a few things are evidently useful. In conversation, Geralt and many other NPCs are quick to remind the player of his impressive abilities. Geralt might have amnesia, but that doesn't mean that he's forgotten how to be a Witcher. Unfortunately, this shared sense of mystery extends farther than the bounds of the script, and into the gameplay itself.Įarly on, The Witcher 2 breaks apart in an important way. It's an intriguing set-up, and it works doubly so for new players who are just as nonplussed by everything happening as Geralt is. But of course, Geralt isn't the real killer, and so he sets out to capture the man who framed him, and attempt to reclaim his memories in the process. Unlike other fantasy games which trend towards player customization, Witcher 2 casts everyone as Geralt of Rivia, a magical-monster-hunter-for-hire- with a past! At the outset of the story, Geralt has lost both his memory and the trust of the landed gentry for assassinating a local king. So how well does it fulfill those promises? As with any legend, there's always a disheartening measure of fabrication to the tale, and despite its charms, there's no hiding that the legendary status surrounding The Witcher 2 has quite a bit of fabrication to it.

Now it has made its way to the Xbox 360, from the original dev team at CD Projekt Red no less, promising the most intricate and grown-up legend of fantasy gaming on the market right now. A game that, for the belief of every word one hears about it, has been the sharpest arrow in the PC quiver for the brief year it enjoyed exclusive status. This is, of course, a matter of community rather than hardware, and it's engendered a fierce desire amongst core console gamers to prove that they can handle the rawest and most unapologetic of PC games- but if only they can get publishers and developers who are willing to port them!Įnter The Witcher 2: Assassins of Kings. Games like Eye: Divine Cybermancy, Amnesia: The Dark Descent, and recent hits like The Legend of Grimrock have all been PC exclusives that have thrived on their purportedly outmoded designs, and taunted console gamers with their focus on low-risk PC exclusivity. PCs have always had a few distinct advantages over consoles, chief among them the ability to find an audience that cherishes game design beyond the bounds of what may be convenient, fashionable, and/or efficient for the day.
